One page · no fluff
Dragonkind Cheatsheet
Last updated: October 22, 2026
Every number and route on this site, compressed to one page. Randomness is built into the game: identical choices have produced both bonds and burns, so treat each chain as the best-known path, not a guarantee.
The rules that never change
- Burned? The wait is about 4 hours. The timer reads hours:minutes — "3:58" means nearly 4 hours left, not 4 minutes. No skip; retries are unlimited.
- No route is guaranteed. No official answer key exists; spawns and outcomes are randomized.
- Evidence labels: Confirmed = multiple sources · Player reports = community-mapped · Unverified = rumor.
- Not bondable: gold, feathertail and irid dragons cannot be bonded — see can you bond Andarna.
One-line routes to all six dragons
| Dragon | Fastest known route | Evidence |
|---|---|---|
| Red | Go to the valley center. “This is your dragon” → confirm → approach → touch its claw. | Easiest, most reliable bond (verified in our own run) |
| Green | Two-greens clearing: pick one green fast, commit, answer its question honestly. Never split attention. | Common bond, deadliest scene |
| Brown | Meadow: chase it, shout at it to stop, await judgment, wipe the mud off and talk back, promise to defend the powerless. | Verified in our own run · tail-mount route is a trap |
| Orange | Meadow: absolute certainty — roar back and commit. Dice still roll. | Verified in our own run · most volatile color |
| Blue | Random “follow the shadow” treetop event: hold still, lower your eyes, accept her. Or a rare meadow spawn. | Player reports · very rare |
| Black | Random “follow the shadow” event: let the blue leave → bandage the wounded cadet → head south → look back → meet its eyes, do not bow. | Confirmed door, random odds · rarest bond |
The battery-percentage "black dragon trick" is an unverified rumor.
The five fastest ways to die
- Meeting a dragon's gaze or approaching confidently in the first encounter.
- Stepping between the bully and your squadmate.
- Staying neutral or glancing around in the two-greens clearing.
- Jumping on the red dragon's back — the valley-heart chain ends at touching its claw.
- Hesitating in any bond scene.